Inspired Courage. The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally. Martial Advantage. Once per turn, the mercenary can deal an extra 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.
Multiattack. The mercenary makes two longsword attacks. Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 slashing damage. Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 1d10+2 piercing damage.
Arctic, Coastal, Desert, Forest, Hill, Urban