Soshi Sakiyori | LE | ||
Character Name | Alignment | ||
Conscript 2 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Male | 24 | ||
Gender | Age | ||
6'0" | 270lbs | ||
Height | Weight | ||
White | Blue | ||
Hair | Eyes |
Marzipanda | |
Player | |
The Seven Fortunes | Rokugan |
Deity | Homeland |
- | 3650 XP |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +4 | +3 | CON +1 | +0 | +0 | +0 |
Reflex | +4 | +3 | DEX +1 | +0 | +0 | +0 |
Will | +5 | +3 | WIS +2 | +0 | +0 | +0 |
AC & Touch AC +3
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 | +2 | +4 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
17 | 10 | +2 | +4 | +1 | +0 | +0 |
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +1 | (DEX) +1 | +0 | +0 | |
Bluff | +6 | (CHA) +1 | +2 | +3 | |
Climb | +6 | (STR) +4 | +2 | +0 | |
Diplomacy | +6 | (CHA) +1 | +2 | +3 | |
Disguise | +1 | (CHA) +1 | +0 | +0 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +1 | (DEX) +1 | +0 | +0 | |
Heal | +2 | (WIS) +2 | +0 | +0 | |
Intimidate | +14 | (STR) +4 | +2 | +8 | |
Knowledge: Arcana | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Dungeoneering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Local | +3 | (INT) -1 | +1 | +3 | |
Knowledge: Nature | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Planes | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Religion | -1 | (INT) -1 | +0 | +0 | |
Perception | +7 | (WIS) +2 | +2 | +3 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | +7 | (WIS) +2 | +2 | +3 | |
Stealth | +6 | (DEX) +1 | +2 | +3 | |
Survival | +2 | (WIS) +2 | +0 | +0 | |
Swim | +6 | (STR) +4 | +2 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Engineering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Geography | -1 | (INT) -1 | +0 | +0 | |
Knowledge: History | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Nobility | +4 | (INT) -1 | +2 | +3 | |
Linguistics* | +0 | (INT) -1 | +1 | +0 | |
Profession: Bartender | +7 | (WIS) +2 | +2 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Weapon Focus - Blades Heavy
Hurtful - Demoralize with Intimidate then attack as a Swift Action
Indimidating Presence - Add Str Mod to Intimidate
+2 to Str
Medium Size, 30ft base speed, Humanoid
Bonus Feat
Multiskilled - Gain a talent from the Vocation Sphere at 1st, 8th, 16th level
Expansive Training - Free Feat
Memorable - When you modify a character’s attitude with the Diplomacy or Intimidate skill, the attitude change lasts 1-1/2 times longer than it otherwise would. Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end.
Steel Skin - You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.
Alien Origins - You start play with a unique compass that doesn't point north and is riddled with indecipherable alien markings—the only object you have that you know to be tied to your home. In addition, your inscrutable mannerisms give you a +2 trait bonus on opposed Bluff checks.
Attached - Mask - Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Katana | +7 | {18-20}x2 | Slashing | Melee | None | 1d8+6 |
Fatal Thrust | + | 1d6 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Do-Maru | +5 | Medium | -6 | 25% | 30lbs |
Martial Tradition (If Applicable):
Tradition Name: Tradition Name
Equipment Sphere Talent: Force Redirection Technique, Weaponmaster
Spheres:
Beserker Sphere
Gladiator Sphere
Scout - DC: 13, Talents: Stealth Ranks, Scout, Great Senses
Beserker - DC: 13, Talents: Beserking, Brutal Strike
The indomitable human spirit is most noteably shown within the Crab Bushi. Charging headlong into danger as they seem to take on the most brutal of attacks, just to laugh in the face of danger and strike back!
Guardian - DC: 13, Talents: Delayed Damage Pool, Challenge, Indifferent Defender - Greater Delayed Damage Pool
The Crab built the Wall. They maintain the Wall. They protect the rest of Rokugan from the threat that is the Taint from seeping into the lands. They are built to protect each other and themselves.
Gladiator - DC: 13, Talents: Boast - Prowess, Demoralization - Strike Feat
Within the Scorpion Clan, not all battles are fought with brute strength alone. Sometimes you can subdue people with your mere presence, if not by your mere words alone.
Fencing - DC: 13, Talents: Bluff Skill, Fatal Thrust
Though taught the walls to maintain orders in the land, Sakiyori was permitted to join the Dojo of the Bayushi, greatest villains in Rokugan as even the swing of their blades is but a bitter lie before the sting of truth.
Warleader - DC: 13, Talents: Diplomacy Skill, Tactics - Aggressive Flanking, Shouts - Fierce Shout
Sometimes a threat isn't enough to deal with a foe. Sometimes being the target is enough as others are allowed the glory of felling a prey. All it needs is careful direction and pointing before a foe all but falls.
Trade Tradition (If Applicable):
Tradition Name: Custom - Mafia Samurai
Trade Talents: Thug & Courtier
Class Skills: Disguise, Intimidate, Knowledge (Local), Stealth, Bluff, Diplomacy, Knowledge (Nobility), Sense MOtive
Spheres:
Bluster Sphere
Bluster - DC: 13, Talents: Intimidate Skill, Skill Leverage Bluff & Intimidate, Flaunt Secrets, Quip, Frightening Threat (Quip)
Combat Training Brief description
Bonus Feats N/A
Bonus Talent Bonus at 1st and every odd level
Specializations Sphere Specialization - Guardian (3 Points Sphere Specialization - Scout (Special Indomitable Will (1 Point Gear Training (1 Point)
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.