Focus Spells
Shrieking Mind
: Traits: Corruption, Chaos, Mental, Auditory.
Range: 60 feet.
Target: 1 creature in range.
Save: Will Save.
Effect: You let out a gibbering shriek of daemonic ramblings which echo discordantly through the air into the ear and skull of your target. They must make a Will Save. On a Critical Failure they suffer Confusion (1), Frightened (1) and suffer double damage. On a Failure they suffer Confused (1) and take
2d8+3 psychic damage. On a Success they take full damage. On a Critical success the target takes half damage.
Spells
Cantrips
Grievous Strike
: Traits: Corruption, Blood, Melee, Manipulation.
Range: Touch.
Target: A single weapon.
Effect: The next attack with this weapon inflicts Persistent Bleed (2). On a critical hit you instead inflict Persistent Bleed
1d4+2 . This effect lasts for 3 rounds or until a successful attack is made. Should you cast this Cantrip on a different weapon before discharging it from one weapon, the effect dissipates on the first as you weave it into the second.
1st level spells
Wrathful Chaining
: Traits: Corruption, Blood, Metal, Manipulation, Concentrate.
[Range: 60 feet.
[Targets: 2 creatures (you can be one) within range of you and each other.
Duration: Sustained for up to 1 minute.
Save: Power Save.
Effects: Both targets must make the save, even if you targeted yourself you must. A chain of bone, blood and sinew erupts from them both, connecting them, pulling them within 30 feet of each other and allowing them to move no further away than that from one another. If a target Critically Fails the save they take double damage and are afflicted with Stunned (2). At a regular Failure, they take
2d10 thunder damage and Stunned (1). A regular success takes half damage. A critical success takes no damage. Regardless of save result, the two targets are now chained together, incapable of moving more than 30 feet from one and another, and their chain won't be released unless one of them kills the other. They cannot harm any other creature nor be harmed by any other creature except for that which they are chained too, and by the chain itself. If they do not attempt to fight each other, any creature manacled by this chain that does not try to attack at least once the other creature chained to them suffers
2d10 slashing damage as the sharp bone and iron manacles cut and tear.
Barbed Aura
: Traits: Corruption, Blood, Metal, Manipulation, Concentrate.
Range: Self.
Targets: Self.
Area: 10 feet emanation.
Duration: 1 minute. Effect: Any creature that attempts to attack you in melee whilst this effect is upon you, and is within range, immediately takes 1d8 piercing damage and is afflicted with Bleeding (1).