Explorer
Explorers start with the following unique Talent:
Museum Worthy
Action
Make a Knowledge (Any) 3 check. If successful, you receive information about the item based on the type of Knowledge check you made. You may make each type of check once.
- Life Sciences: To know more about the location of where the item was constructed, and general details about the species that crafted it.
- Physical Sciences: To know more about the item's physical qualities, such as the material it is made from and the technical aspects of how it works.
- Social Sciences: To decipher any writing on the item, the date of the item's creation, any relevance or values it held in a society.
- Lore: Any significance held in legends and use/status in religion.
- Warfare: If it has any history in military conflicts, use during conflicts and potential uses.
The Explorer counts the following skills as career skills:
Astrogation
, resilience
, survival
, piloting (planetary)
, piloting (space)
, choice: athletics or coordination
, choice: stealth or ranged (heavy)
, choice: knowledge (life sciences) or knowledge (physical sciences) or knowledge (social sciences) or knowledge (lore)
. Before spending
experience during character creation, a Explorer may choose four of their career skills and gain one rank
in each of them.
Starting Equipment
Basic OmniLink
Clothing
$500