Remove these ads. Join the Worldbuilders Guild

SRD (p.315)

Ghoul CR: 1

Medium undead, chaotic evil
Armor Class: 12
Hit Points: 22
Speed: 30 ft

STR

13 +1

DEX

15 +2

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

6 -2

Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60ft., Passive Perception 10
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

Suggested Environments

Swamp, Underdark, Urban


Created by

tokranepo.

Statblock Type

Monster

Link/Embed