Homebrew
Elemental Imbuement
2-level Transmutation
Casting Time: 1 bonus action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
You infuse a nonmagical weapon with elemental power. Choose fire, frost, or arcane. For the duration, that weapon becomes magical and deals an extra 1d4 damage of the chosen type on hit.
The weapon also sheds dim light in a 10-foot radius and leaves faint traces of its element. You can only have one elemental weapon imbued in this way at a time.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the bonus damage increases to 1d6.
Available for: Mage