Longterm Amicus Memory Preservation
Longterm Amicus Memory Preservation (L.A.M.P.) is a magical technology within the Clarkwoods Literary Universe which prevents the continued decay of an amicus imaginarium which would otherwise be forgotten. The amicus, seeking to avoid annihilation, tethers themself to a vessel of one kind or another. And the only price to be paid is an eternity of servitude any person or persons who come into possession of the vessel.
Both in Eden and throughout the wider CLU, the use of L.A.M.P. technology gave rise to myths and legends about genies.
Utility
L.A.M.P. technology renders the user immune to any future effects of The Forgetting, but it cannot reverse damage which has already been done.
Once the user has struck the magical bargain which makes L.A.M.P. possible (see “Manufacturing” below), they are effectively immortal. Only the destruction of their vessel can end the protection they have been given.
Manufacturing
The L.A.M.P. process involves the following three steps:
- Selection of a vessel, typically one fortified with magic
- Filling of the vessel with The Waters of the River Without End, which act as a stabilizing agent
- An agreement between the amicus seeking to be preserved and a fairy willing to cast the spell which will bind amicus to vessel
The aforementioned agreement typically involves a clause in which the fairy will hide the vessel in a place where “no one will find it,” though sometimes the amicus is so panicked about being forgotten that they forget to add this stipulation to the agreement.
Social Impact
Most folks have no idea L.A.M.P. technology is even a thing, but legends of genies and magic lamps are quite common. And there is some truth to them!
If a sapient being finds a L.A.M.P. vessel and subjects the contents to heat, typically by rubbing one’s hands upon the surface, they can force a semi-translucent apparition amicus to emerge from the vessel in a puff of steam and smoke. The amicus is then bound, by their original agreement with the fairy who helped save their life, to grant three wishes to the being who has called them forth from the vessel.
These three wishes may not be used to secure more wishes, nor may they be used to free the amicus from its bonds or make the wisher an all-powerful being themselves. Other than that though, anything goes. The possessor of the vessel makes a wish, the bound amicus draws on the power of their fae benefactor, and all sorts of crazy nonsense ensues.
"Barbara." You couldn't resist. XD
Nope. I could not. And I'm so glad someone caught that reference.