Longterm Amicus Memory Preservation

Longterm Amicus Memory Preservation (L.A.M.P.) is a magical technology within the Clarkwoods Literary Universe which prevents the continued decay of an amicus imaginarium which would otherwise be forgotten. The amicus, seeking to avoid annihilation, tethers themself to a vessel of one kind or another. And the only price to be paid is an eternity of servitude any person or persons who come into possession of the vessel.

 

Both in Eden and throughout the wider CLU, the use of L.A.M.P. technology gave rise to myths and legends about genies.

Utility

L.A.M.P. technology renders the user immune to any future effects of The Forgetting, but it cannot reverse damage which has already been done.

 

Once the user has struck the magical bargain which makes L.A.M.P. possible (see “Manufacturing” below), they are effectively immortal. Only the destruction of their vessel can end the protection they have been given.

Manufacturing

The L.A.M.P. process involves the following three steps:

 
  1. Selection of a vessel, typically one fortified with magic
  2. Filling of the vessel with The Waters of the River Without End, which act as a stabilizing agent
  3. An agreement between the amicus seeking to be preserved and a fairy willing to cast the spell which will bind amicus to vessel
 

The aforementioned agreement typically involves a clause in which the fairy will hide the vessel in a place where “no one will find it,” though sometimes the amicus is so panicked about being forgotten that they forget to add this stipulation to the agreement.

Social Impact

Most folks have no idea L.A.M.P. technology is even a thing, but legends of genies and magic lamps are quite common. And there is some truth to them!

 

If a sapient being finds a L.A.M.P. vessel and subjects the contents to heat, typically by rubbing one’s hands upon the surface, they can force a semi-translucent apparition amicus to emerge from the vessel in a puff of steam and smoke. The amicus is then bound, by their original agreement with the fairy who helped save their life, to grant three wishes to the being who has called them forth from the vessel.

 

These three wishes may not be used to secure more wishes, nor may they be used to free the amicus from its bonds or make the wisher an all-powerful being themselves. Other than that though, anything goes. The possessor of the vessel makes a wish, the bound amicus draws on the power of their fae benefactor, and all sorts of crazy nonsense ensues.

Inventor(s)
Barbara
Access & Availability
Rare
Complexity
Moderate
Related Species

Comments

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Jul 26, 2024 16:10

"Barbara." You couldn't resist. XD

From The River to The Ocean, a civilization grows up. Under them both lies The Deeps.
Jul 26, 2024 22:42 by E. Christopher Clark

Nope. I could not. And I'm so glad someone caught that reference.

Check out my progress on WorldEmber 2024
Jul 27, 2024 14:42 by Dr Emily Vair-Turnbull

I love this twist on genies!

Emy x
Explore Etrea | WorldEmber
Jul 27, 2024 23:15 by E. Christopher Clark

Thank you! I was really pleased when the idea came to me. Glad folks are liking how it turned out.

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Aug 5, 2024 00:54 by Chris L

You've got a lot of really cool takes on the old favorites this year. Love how this works with the old "cosmic power, itty bitty living space" trope!


Take a look at my Institutions of Learning challenge article.

Learn about the World of Wizard's Peak and check out my award winning article about the Ghost Boy of Kirinal!

Aug 9, 2024 00:34 by E. Christopher Clark

Thanks! Yeah, I'm really really happy with how this year's articles came out. I knew I wanted to come up with a kind of genie at some point and I was pleasantly surprised when this prompt prompted this idea.

Check out my progress on WorldEmber 2024
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